Cyberpunk 2077 is finally available, and many users are already enjoying it, at least relatively because the amount of glitches, bugs and performance problems it has for now have caused a barrage of complaints, to the point that CD Projekt Red has issued an official statement saying that if you are not satisfied, they will refund your money. In any case, it has now been discovered that in the PC version of Cyberpunk 2077 the memory consumption (both system and graphical) is « capped» , but the way to unlock it has already been discovered and in this article we will tell you how.
That Cyberpunk 2077 has performance issues is a fact. Personally, we have tested it with an 8700K, 32GB of RAM and an RTX 3070 and in order to get more than 60 FPS we had to set DLSS to the maximum and disable ray tracing. Also, with DLSS, you can see that when you are in motion the game looks bad, very bad … but when you are in a static scene for 2-3 seconds then the graphic quality improves a lot.
One part of this problem is that for some reason the game is blocked so as not to exceed 3 GB of memory consumption, but then we are going to show you how to unlock this block.
Unlock consumption in Cyberpunk 2077 for PC
Obviously this is an “adjustment” that you can only make if you have the game in its PC version, since it is not possible to do it on consoles (we will talk about consoles later). You must access the Windows file explorer and access the game’s installation folder (in our case we have it on an SSD with the drive letter “E”, Games, Cyberpunk 2077. Once there, navigate to the engine / config directory and look for a file called memory_pool_budget.csv , click on it with the right mouse button and then click Edit (this is so that it opens with Notepad and not with Excel).
As you can see in the file that comes by default, the PoolCPU parameter (which we assume is the system RAM) is set to only 1536 MB, while the PoolGPU is set to 3 GB. You must modify these two parameters depending on the PC you have, and more specifically depending on how much RAM and how much graphics memory you have.
In our case, as we have said before we have a PC with 32 GB of RAM and an RTX 3070 that has 8 GB of VRAM, so what we have done has been to “allocate” 16 GB in PoolCPU (you can put 16GB, all together ) and 8 GB in PoolGPU, so we are telling the game that it can consume up to 16 GB of RAM and all the VRAM that the graphics has available . If your PC has, for example, 16 GB of RAM and your GPU only has 4 GB, we recommend assigning 12 and 4 GB respectively, that is, always leave a little RAM available, but the VRAM assign it all.
In our case we have noticed a notable improvement in performance; Before doing this, the game was only consuming 3 GB of RAM memory (curiously, although it had 1.5 GB allocated according to the file) and the CPU consumption soared to 90-100%.
By changing this, the game has gone to consume between 5 and 6 GB of RAM, and the CPU consumption has dropped to around 40-60%, allowing the bottleneck to be less and the FPS to improve and be more stable. .
Cyberpunk 2077 on consoles and the return policy
In light of the problems that we mentioned at the beginning, CD Projekt Red has issued an official statement that tells us that they regret the poor performance of the game on the PS4 and Xbox One consoles, and that they will release patches to solve the problems (this both for consoles such as for PC, but the post data in which they say that Cyberpunk 2077 for PC will receive more regular updates to continue improving the game is curious).
Likewise, they say that if you are not satisfied with the game you can request a refund of the money whether you have bought it online or if you have done it in physical format. In case you have problems with it, they have even enabled the email address email@example.com to request that they help you themselves.